Wednesday, July 7, 2010

computer innovation history

We bring over 135 years of innovation

As the world’s laptop expert we constantly expand the limits of mobile computing by announcing new technological advancements time and time again. But our passion for innovation is hardly new. In fact, it dates back a couple centuries, starting with two of the most brilliant minds in Japanese history—Hisashige Tanaka, who was well known in his youth for his series of inventions, and Ichisuke Fujioka, who was called the Thomas Edison of his country.

Hisashige Tanaka and Ichisuke Fujioka

These legendary figures launched groundbreaking businesses that would thrive for decades and later merge to become Toshiba. And they both brought innovations to Japan that would ultimately benefit others throughout the rest of the world like X-ray tubes or radio transmission tubes in 1919. In the 30’s, they introduced in Japan the first electric washing machines and refrigerators, later on they introduced the world’s first color video phone, or color TV with black stripe-type cathode-ray tubes, plus a lot more.

And today at Toshiba we’re still fueled by the same questing spirit that inspired these amazing men.

Satellite A300

Toshiba T1000

Why pack our products with innovations before the world asks? Because that’s what a laptop expert does. For example, we built a Diversity Antenna right into the LCD bezel for the best possible wireless and broadband reception. We’ve included the newest Intel® and AMD® processor technology in our laptops to help you do more, do more at once, and stay in touch wherever you go. But that’s not all.

We also incorporated TV tuners to make our multimedia laptops even more amazing. We redesigned our Satellite® line of laptops with a gorgeous high-gloss surface which will make you stand out in the crowd. We’ve added an FM Tuner on select models which offers the convenience of having a radio with you wherever you are. Plus, we recently unveiled our exclusive 4th-Gen EasyGuard® Technology to make mobile computing more secure and enjoyable.

—this for one simple reason: because in today’s fast-paced world, tomorrow comes all too soon


Autumn 1961 Digital Equipment Corp. delivers a PDP-1 computer to the MIT in Cambridge, Mass. This was the first computer equipped with a cathode ray tube monitor and a keyboard. DEC expected the MIT scientists to develop scientific programmes with the machine they donated, yet two scientists programmed an application which is said to have been the first computer game ever.

1962 Stephen Russell, Peter Samson, Dan Edwards, and Martin Graetz realized SPACEWAR, a shoot-up game with animated spaceship icons on a black and white monitor. Two users could shoot the other player's spaceships in order to "survive".

A number of programmers working on big mainframe computers developed different computer games during the following years. Most of these games have been programmed in BASIC programming language:

LUNAR LANDER was a text based simulation game. The user had to type in to what amount a lunar spacecraft should accelerate or decelerate. The computer then computed the fuel consumption, landing speed and height above the lunar ground. All the information was output in monochrome numbers on a black and white screen. More recent adoptions of the basic idea of Lunar Lander add graphics and sound to the game, which of course were not available on 1966ies computer terminals. (A recent remake of Lunar Lander is the Webapplication Mars Lander.)

HAMMURABI (KINGDOM) simulated economic processes in a virtual Mesopotamian kingdom. The player was asked to numerically specify tax rates and other parameters and was then told about tax revenues, food supplies available, birth and death rates and the profits of the kingdom. Hammurabi could be considered a predecessor of SimCity.

HUNT THE WUMPUS consisted of a network of tunnels and rooms. The first implementation was said to have used a dodeocaedric structure. Players were able to wander around in the tunnels and they were warned whenever they approached the "Wumpus". Nobody knows what a Wumpus is, but it must have been something dangerous, because you could read on your console when coming close to it: "You are in node x. I smell a Wumpus. Move or shoot."Then there were bats able to move you to another room. (Console message: "I smell a bat."). Hunt the Wumpus is a predecessor of the Dungeon & Dragons genre.

1971 The first "Coin-op" Arcade is opened to the public in the USA.

1972 Nolan Bushnell founds ATARI Corporation. PONG becomes the most successfull game for coin-op arcades. The game had only two screen messages: "Deposit Quarter" and "Avoid missing Ball for High Score"

1974 PONG for ATARI home computers released.

1975 Commodore presents the Commodore PET, a home computer with a conventional audio cassette recorder as a storage device.

1976 Fairchild releases the Channel F, a computer console for cartridges. Available software: PADDLE, HOCKEY, TIC TAC TOE.

1977 Another space shoot-up game, SPACE INVADERS, keeps the player alive, if he destroys many hostile spaceships. Space invaders is the first game featuring a "High-Score Display".

1978 ATARI's VCS 2600 becomes a commercial success as a hybrid station consisting of tv-set, videogame-software and computer.

1979 Activision is the first company exclusively dedicated to computer games programming. It was founded by 4 former ATARI employees.

1980 Mattel releases Intellivision, another game developer. Nintendo releases PAC MAN. Pac Man becomes a long lasting success as well as an arcade game as a home computer game.

1981 Nintendo and SEGA start exporting games to the USA.

1982 DONKEY KONG by Nintendo Entertainment Systems (NES) released. The computer games business faces its first international crash.

1984 Mattel sells its electronic division.

1989 Nintendo releases GAME BOY and the programme TETRIS.

1990 Nintendo sells SUPER MARIO BROS. games worth 500 Mio. $ worldwide.

1991 SEGA makes a splash with SONIC THE HEDGEHOG.

1993 DOOM becomes the most popular "First Person Shoot ‘em Up" game.

1994 PC CD-ROM games become a serious alternative to consoles. SONY presents the Playstation.

1995 SEGA releases the Saturn console.

1996 Nintendo 64 issued, QUAKE follows DOOM as another ultra brutal shoot-up game.

1998 Epic Megagames releases UNREAL1. The game software includes an editor called UnrealEd, which is a complete 3D-game editing software. Unreal communities flourish all over the world and exchange levels, models and know-how via the INTERNET.

1999 400 artists contribute to the development of FINAL FANTASY VII. For the first time the budget for the development of a single computer game equals the budget of major Hollywood movie productions. Epic Megagames release UnrealTournament, an extended version of Unreal1. SEGA presents its Dreamcast console with costum built interfaces like fishing rods, steering wheels and more.

2000 SONY PS2 (Playstation 2) presented as the console of choice for gamers above the age of 15. Heavy Metal F.A.K.K. 2 again doubles the number of polygons per framerendered by the engine. Microsoft announces plans to enter the computer games market.

2001 Microsoft Xbox scheduled to be sold in autumn of 2001. Microsoft announces plans to equip the console with 800 MHz processors and video cards with 600 MHz processors.

New Documentation

A new Security Policies document discusses types of security policies that should be implemented in many organizations and provides examples of some security policies.

Agustin's Linux Manual

The Computer Technology Documentation Project is pleased to host the online version of four volumes of Agustin Velasco's Series about Linux

  1. Volume 1 - Installation and Internet.
  2. Volume 2 - System Administration.
  3. Volume 3 - Multimedia and Hardware Installation.
  4. Volume 4 - Networks and Servers.

A Practical approach to EnterPrise Java Beans

A Practical approach to EnterPrise Java Beans - Originally written in Power Point format this guide by Kantimahanti.N.S.Prasad teaches component technology characteristics, standard infrastructure needs , containers, J2EE architecture and its components, EJB model, EJB specifications and roles , types of beans , EJB interfaces and session contexts, life cycles of different beans, and more.

Contents

This site contains computer documentation and information in various technical areas including markup and web languages, operating systems, hardware, programming, and networking. This documentation is suited for beginners to experts. There are various tips, editorials, and weblinks in several categories.


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